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- =================================================================
- Green Thumb Cards, Version 1.1 Shareware
- Copyright 1996 Playful Minds
- ================================================================
-
- Thanks for downloading Green Thumb Cards! We hope you'll enjoy
- playing it as much as we enjoyed creating it! This is a
- Shareware version of Green Thumb Cards (GTC) that allows you to
- play fifteen hands before expiring. If you'd like to continue
- playing GTC after the game has expired, you may order a Registration
- key at 1-800-207-7603. You can also order a version on 3.5" disks or
- CD-ROM. Complete ordering information is available in the online
- Help by pressing [F1] while GTC is running.
-
- Once you register, you will be able to continue play your friends in
- Green Thumb Cards using the Internet. Up to four people can play a
- game simultaneously, and while you're playing you may communicate
- irc-style with the other players.
-
- =================================================================
- Contacting Playful Minds
- =================================================================
-
- To Order call: 800-207-7603
-
- Tech Support: 209-383-9003
- support@playfulminds.com
-
- World Wide Web: www.playfulminds.com
-
- Snail Mail: Playful Minds
- PO Box 3972
- Merced, CA 95344
-
- For the latest information and updates for Green Thumb Cards, be
- sure to visit our website!
-
- =================================================================
- Version 1.1 Notes
- =================================================================
-
- There are two known sporadic problems:
-
- 1: Sometimes the 16-bit version won't install from diskette.
- Copy both disks to a temporary directory on your hard drive and
- install from there. If you have purchased a CD, this is not a
- problem.
-
- 2: Sometimes on 256 color machines, the palette becomes out of sync
- due to the fact that Green Thumb has to share a small palette with
- other programs. To avoid this, close all other applications and rerun
- GTC. This problem does not occur on machines that are running in a
- screen mode that supports more than 256 colors.
-
- =================================================================
- Entering your Registration Key:
- =================================================================
-
- Once you obtain a Registration key, you can use it to Register
- your copy of Green Thumb Cards. Each time you run the
- Unregistered version of GTC you are prompted with a dialog box
- asking you for registration information. You must enter your
- name and key exactly as received from Playful Minds. The key is
- Case Sensitive, so make sure you type it exactly, or you will not be
- able to enter the game. Once you have entered the key, this dialog
- will no longer appear and you can play as many games as you'd like and
- take advantage of Internet play, allowing you to challenge your
- friends over the Internet!
-
- =================================================================
- How to Play:
- =================================================================
-
- For more detailed information, please see the included Help file,
- which can be accessed any time within the game by pressing [F1]!
-
- OBJECT: Your object in Green Thumb Cards is to grow more plant
- sets than your computerized neighbors. Sets vary in size from
- two to four with the larger sets having a higher point value.
- Play consists of neighbors taking clock-wise turns drawing and
- playing cards. Each garden has a signpost that displays the
- player's name and score. The game ends when all of the cards
- have been played.
-
- The gardener with the most points at the end of the game wins!
-
- START: Click on the Deal button to begin a new game. You, like
- all the neighbors, will be dealt a five card hand.
-
- DRAW: Before you can play a card, you must draw your hand up to
- six cards. Click on the deck in the upper right-hand corner or
- grab a plant out of the Wilds in the brick area. Note that often
- there are no plants in the Wilds, so you will have to draw from the
- deck. Near the end of the game, if there are no cards remaining in
- the deck and no cards in the WILDS, all neighbors stop drawing and
- just play from their hand. A neighbor can only draw and play one card
- per turn unless he has a SPECIAL card which allows him to draw and
- play two additional cards.
-
- PLAY: You must now play a card, a PLANT, ATTACK, SPECIAL,
- ENVIRONMENT, or BUG EATER. Just click on the card you want to
- play. DISASTERS are played automatically for you. DEFENSE cards are
- played when another neighbor is attacking you on his turn. You must
- discard a DEFENSE if you have no other moves available. To do this,
- simply click on the DEFENSE card and it will be removed from your
- hand, ending your turn.
-
- DISASTER: Disasters cause an unprotected neighbor or all
- unprotected neighbors to lose one or two randomly chosen plants
- to the WILDS. Plants in the wilds can be redrawn next turn if
- they are not taken by another neighbor. The DISASTER card is
- played immediately by the computer and is automatically thrown in the
- trash after it does its damage.
-
- PLANT: Grab a PLANT card with the mouse. Then plant it in your
- garden by dropping it with a click in your garden area. Your
- garden contains a signpost with your name on it. You can
- with the mouse. If you complete a set of plants they are no
- longer subject to attack. If you hold your mouse over each
- plant, a little box will pop up to tell you how many plants are
- in a set for that particular flower and what their point value
- is. Sets of two are worth one point; sets of three are worth two
- points; and sets of four are worth three points. Your total score is
- shown on your sign post.
-
- A special plant is the Bug Eater, which also provides a defense
- against bugs.
-
- ATTACK: If a neighbor has a plant that you want or need, click
- on a red attack card in your hand and drag it on top of the plant you
- wish to attack. If the neighbor doesn't have a defense, you will be
- able to transfer that plant to your garden. Note some Environment
- cards as well as the Bug Eater will protect a neighbor's garden from
- certain types of attacks. Hold your mouse over the Environment or Bug
- Eater to see what it defends against.
-
- DEFENSE: You may only play a DEFENSE card when a neighbor is
- attacking you or when you have nothing else to play and must
- discard. Grab the DEFENSE card and move it on top of the
- attacking creature. The computer won't let you attack with
- DEFENSE cards that won't work. If you don't want to defend, just
- click anywhere on the screen to let the attack be successful. When you
- hold your mouse over the DEFENSE card, you will see a list of the
- types of attacks which it defends against. If the DEFENSE card does
- not list the type of attack, it may not be used as a defense.
-
- SPECIAL: To play a special, simply click on the card. SPECIAL
- cards allow you to draw and play twice more before ending your
- turn.
-
- ENVIRONMENT: Play this card into your garden just as you would
- a PLANT by clicking on and dragging it. This card remains in
- the garden for the remainder of the game and protects the entire
- garden against certain ATTACK and DISASTER cards.
-
- BUG EATER: Play this card into your garden just as you would a
- PLANT or ENVIRONMENT by clicking on and dragging it. The card
- acts as a PLANT card as it is part of a set of two and it may be
- attacked by non-insect ATTACK cards. When a neighbor has both
- cards, the BUG EATER like other plant sets may no longer be
- attacked. Even when a neighbor has just one BUG EATER in his
- garden, the BUG EATER protects that neighbor's entire garden from all
- insect ATTACK cards.
-
- VICTORY: Once all the cards have been played, the neighbor with the
- most points wins. Sets of two are worth one point, sets of three are
- worth two points, and sets of four are worth three points.
-
- =================================================================
- Internet Play
- =================================================================
-
- To setup a multi-player game via the Internet, each person who
- wishes to play needs to have access to the Internet through an
- Internet Service Provider. To setup a Green Thumb Cards network game,
- one player must setup his or her machine as a Server to which the
- other players connect.
-
- Dealer Setup
- ------------
-
- To begin, log on to the Internet, run GTC, and let your friends
- know that you are going to be the dealer. From the main screen
- click on the deal button, then click on the <<Advanced>> button.
- Toggle the network buttons for each Internet opponent you have.
- Then press the <<Start Server>> button to make your computer
- ready to receive the Internet connections. GTC will
- automatically start once all the other players have logged on.
-
- In order for other players to connect to your machine, they will
- need to know your IP Address (four numbers separated by periods). You
- can get your IP address by clicking on the <<Get IP Address>> button
- at the bottom of the Advanced Deal window. When you click on this
- button (and you are online), your IP Address will be displayed at the
- bottom of the window. The <<Get IP Address>> button will then
- disappear, and your IP address will be visible at the bottom of this
- window until you shut down Green Thumb Cards. Once you have your IP
- Address, you will need to distribute it to the people you wish to play
- with. You can do this via email, IRC (Internet Relay Chat), or by
- calling them on the phone.
-
- It is important to remember that your IP address may be
- dynamically assigned to you by your Internet Service Provider
- each time you login. This means that your address may be
- different every time you connect, so please keep this in mind if
- you are playing GTC as a Dealer as you must provide your friends
- with this address for them to connect to your computer.
-
- At times your Internet Provider may not allow you to be the GTC
- server. Change roles and have your friend be the server if he or she
- does not get through after a few tries. (Don't forget to start the
- server BEFORE they try to connect.)
-
- The easiest way to communicate your IP address is to cut and
- paste it into an e-mail or an IRC.
-
- Player Setup
- ------------
-
- To begin, log on to the Internet, run GTC, and get the dealer's
- IP address. Usually players will get this number via e-mail or
- IRC (Internet Relay Chat). If the dealer does not know his IP
- address see Dealer Setup to find out where it is displayed in
- GTC. Click on <<Connect to Server>>, then enter the dealer's
- address. If the dealer has a permanent address, you will
- probably want to save the address for easy access by clicking on
- the <<Add>> button after you've typed it in. Once the dealer's
- address is entered, click on connect and wait for the game to
- begin. The game will not start until all players have connected
- to the dealer's machine, so it may take a few seconds before you
- receive a response.
-
- Chat Window
- -----------
-
- While you are playing a game of Green Thumb Cards with your
- friends, you will often wish to communicate with them. You can
- do this by opening the Chat Window, which allows you to send
- messages to everyone else playing the game (computer players
- excepted, of course). To bring up the Chat Window, you can click on
- one of the player's signposts (not your own!), or just start typing.
-
- When you do this, a window will appear with a box at the bottom
- that allows you to type text. When you press [enter] your text
- will be transmitted to the other players, prefixed with your name so
- everyone knows who sent the message. Once you open the window you may
- leave it open for the duration of the game, although when running in
- 640x480 you may find that it gets in the way! At higher resolutions,
- though, you have enough screen real-estate where this isn't a problem.
-
- The Chat Window can be resized by dragging the lower-right corner of
- the window with the mouse. You can close the Chat Window by clicking
- on the close button in the upper right hand corner of the window.
- Playful Minds
- www.playfulminds.com
- PO Box 3972
- Merced, CA 95344
- tel & fax (209) 383-9003